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1. Testing for Multibuy - in Test Server Feedback [original thread]
Awesome! I waited for this quite long. One of the features that both PvPers and industrialists will be VERY happy about. :-)
- by Edward Olmops - at 2015.09.16 13:44:41
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2. Super Kerr-Induced Nanocoatings (SKINs) - in Test Server Feedback [original thread]
epicurus ataraxia wrote: It is interesting to see the "outliers" who are willing to pay such large amounts of money for such things. It will be even more interesting to see if CCP decide that targeting such purchasers makes business sense. It ...
- by Edward Olmops - at 2015.04.05 21:37:28
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3. Super Kerr-Induced Nanocoatings (SKINs) - in Test Server Feedback [original thread]
Vincent Athena wrote: CCP FoxFour wrote: So on the temporary SKINs topic: There are two reason for the existence of these. First and foremost some skins can drop from NPCs as loot. See police pursuit comet. If we were to drop a permanent ski...
- by Edward Olmops - at 2015.04.05 21:15:16
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4. [Hyperion] Burner Missions - in Test Server Feedback [original thread]
I really like the concept of those missions. Although this ist not real PvP-training, it does showcase the abilities of these ships and different tactics in an environment where it is easier to learn. (you will sometimes meet pilots in FW who will...
- by Edward Olmops - at 2014.08.22 10:18:00
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5. Sticky:[Crius] Industry Landscape feedback - in Test Server Feedback [original thread]
Gilbaron wrote: The part where you may want to have a large tower that is easier to defend. You may have to defend it because you need to put your bpos in there in order to benefit from the bonus. Is that an issue in Highsec? I mean you ...
- by Edward Olmops - at 2014.06.12 10:36:00
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6. Sticky:[Crius] Industry Landscape feedback - in Test Server Feedback [original thread]
CCP Greyscale wrote: -- A bonus for multiple starbase structures *is* included: for any job installed in a structure, there is a bonus to the build cost based on how many structures of the same type are currently onlined at the tower; the size...
- by Edward Olmops - at 2014.06.12 10:16:00
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7. [Kronos] Third Person Warp-In/Out Effects - in Test Server Feedback [original thread]
CCP Blaze wrote: Just to address a couple of things 2. As for you own ship the idea is that you wouldn't see this for anyone in your warp "bubble". There's definitely stuff that could be done to give entering and leaving warp more oomph but tha...
- by Edward Olmops - at 2014.05.22 11:34:00
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8. Loot Scattering removed from Exploration Sites - in Test Server Feedback [original thread]
CCP Greyscale wrote: During the lowsec roundtable at Fanfest, we were discussing the merits of lowsec, and someone said "a great thing about lowsec is that it's one of the best-connected areas of space". CCP Bayesian wrote: I'm persona...
- by Edward Olmops - at 2014.05.21 11:57:00
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9. Loot Scattering removed from Exploration Sites - in Test Server Feedback [original thread]
CCP Affinity wrote: After talking with CCP Bayesian, we think you have all made some good points and we agree with you, the 'halving' of the loot tables may be a bit harsh. We will take a look at it again and boost them a bit and get back to yo...
- by Edward Olmops - at 2014.05.20 17:15:00
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10. Loot Scattering removed from Exploration Sites - in Test Server Feedback [original thread]
Sir Constantin wrote: Please add some rats or make it how it was a few years ago when even HS exploration was nice and rewarding. Why would one want this? This is finally some PvE content that is NOT based on dumb shooting red crosses. If y...
- by Edward Olmops - at 2014.05.20 14:15:00
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11. Loot Scattering removed from Exploration Sites - in Test Server Feedback [original thread]
RcTamiya Leontis wrote: Some people may hate me now... but why not get a wastefactof build in depending on how well you do in the minigame and rework the minigame a little bit, instead of removing loot (i am happy loot scattering gets removed :...
- by Edward Olmops - at 2014.05.20 14:09:00
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12. Loot Scattering removed from Exploration Sites - in Test Server Feedback [original thread]
CCP Bayesian wrote: Sisi should be updated today and I went and pulled the trigger to remove the loot scattering mechanic from the Exploration Sites. I've also reverted most of the doubled rewards. Some need to be done manually by our designers...
- by Edward Olmops - at 2014.05.20 12:12:00
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13. Some little ui things in "Kronos" - in Test Server Feedback [original thread]
CCP karkur wrote: l0rd carlos wrote: CCP karkur wrote: Collapse functionality of windows removed except for the header
I don't get it. Can you explain or make a screenshot? Best example is now when you misclick in the Sele...
- by Edward Olmops - at 2014.05.14 11:45:00
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14. Little things in Rubicon 1.3 - in Test Server Feedback [original thread]
CCP karkur wrote: Edward Olmops wrote: The D-Scan changes are certainly cool. But in terms of usability... would it be possible to make the buttons on the range/angle rulers a bit bigger? I always have trouble grabbing them quick enough. (...
- by Edward Olmops - at 2014.02.28 14:06:00
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15. Little things in Rubicon 1.3 - in Test Server Feedback [original thread]
The D-Scan changes are certainly cool. But in terms of usability... would it be possible to make the buttons on the range/angle rulers a bit bigger? I always have trouble grabbing them quick enough. (they are about the same size as the overheat r...
- by Edward Olmops - at 2014.02.28 13:22:00
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16. [Rubicon] Interbus Ship Identification System feedback thread - in Test Server Feedback [original thread]
I know I am late... but today I finally had a look at the new ISIS. 3 things: A) Bug: several times when I had ISIS open while travelling, the Overview would not load anything. I was left with this empty overview until I jumped through another g...
- by Edward Olmops - at 2013.11.08 18:38:00
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17. Sticky:[Rubicon] Ghost Sites & Ascendancy Implant Set - in Test Server Feedback [original thread]
I hope these sites won't get lost in an uninhabitet WH: :-D Uh. And do they drop SoE BPCs?
- by Edward Olmops - at 2013.10.20 07:58:00
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